This is just a rundown of how Glowfrog Games got started & how Pieced Together was funded, in case any of its useful!

My career path (for context)

After that, I took a bit of a break, moved somewhere cheaper than London, and started doing contract/freelance work. This mostly leaned towards kids’ and educational games, I think because of my work at Hopster and the casual/broad audience vibe of my portfolio.

In 2022, I was accepted onto a programme called Astra Fellowship (no longer running), which was a fantastic opportunity - essentially an 18 month grant covering a reasonable wage, to develop my own skills and projects focusing on puzzle games. Most of the stuff I made is on my itch page.

During that time, I found it challenging to work solo, and towards the end of the programme in early 2023 I was determined to find someone to partner with. I started doing casual game jams with collaborators I was mostly finding through Reddit (r/INAT), spending a week or two working on an idea with each.

How Pieced Together started

The final game jam I worked on was with a senior programmer in the industry, and we were experimenting with scrapbooking related mechanics. Not too long after, in June 2023, we were accepted into the Wings Elevate grant programme. This set us on the path to turning Pieced Together from a rough idea to a released game, and started Glowfrog Games.

Funding + development timeline

For most of the game’s development, which spanned 3 years in the end, we were working in a stop-start manner, depending on grants, sometimes alongside freelance work. We also had team members come and go through the project, with 3 different lead developers and 3 different narrative designers touching the game at one point or another.

Time Summary What we did Team
Jam / Prototype • experimenting
Elevate Prep • sorting out the concept
Elevate • made demo
Biz dev / period of uncertainty • lots of pitching to publishers
• Innovate UK grant
Create Growth • New code base prep
Biz dev / period of uncertainty
Production • Made game • Lots of freelancers
• Finally actually became employees with salaries